Thursday, 20 June 2013

Semester One - Year Two - Summary of Final Works

Out of all my final works this semester, these 3 works from projects 2,3 and 5, to me are my most complete and successful works.

Project 05 - Getaway

Getaway - Oliver Lodge from Oliver Lodge on Vimeo.
Made as a take on Narrative, wordplay and animated Idents, First real attempt at animation, a 3 week project.
(was also made in Steroscopic 3D and exhibited as such)

Project 03 - Olveston

Projection Based Project at Olveston House from Oliver Lodge on Vimeo.
A Projection based work looking at objects and memories.

and

Project 02 - Landscape

Beautiful Otago from Oliver Lodge on Vimeo.
Footage of mainly the Middlemarch area, with brief glimpses of Wanaka and Tunnel Beach just outside Dunedin.

Overall I am happy with what I have accomplished, in both video works and animation, and hope to accomplish much much more next semester.

Project 05 - Getaway - Final Work

After a lot of hours and hard work I have a Final rendered animation, while there is still a lot that could be improved, I still accomplished my goal, of successfully finishing an animation.

This works is looking at narrative and the influence of text, while roughly basing the aesthetic and concept around animated 'idents' (eg, Pixars 'lamp' intro).


Getaway - Oliver Lodge from Oliver Lodge on Vimeo.
Made as a take on Narrative, wordplay and animated Idents, First real attempt at animation, a 3 week project.
(was also made in Steroscopic 3D and exhibited as such)

This work entitled 'Getaway' was exhibited in Steroscopic 3D on my own 3D monitor, at the Athenaeum in the Octagon. The setup worked well, many people seemed to enjoy the work, although the monitor provided a rather restricted angle of view and as the animation took place in front of the screen (effectively), a few people found it hard to adjust their eyes.

Overall I think this Final work was a success, and am very pleased with the final result.

Project 05 - Development Work

Here are a bunch of screenshots taken in Autodesk Maya, throughout various stages of the animation process.








These are just to give some idea of my workflow,

Through this project of I have developed many new skills and have been able to work through the process of, character creation, modelling, rigging, skinning, animating and rendering.

on this 3 week project I would estimate at least 80 hours working including research, and my slow and steady learning workflow.


Project 05 - My own 3D 2D images

Having Looked at the work of Steroscopic Artist, Neil Nathanson, I came up with my own images that can be veiwed in 3D Using the crossveiwing technique.

Here are a couple I made to trial it out, - the technique of crossing viewing, which is essentially just crossing your eyes and hoping it focus's on a single object in the middle, is one that takes some time to get right. having been playing around with 3D for a while, I can focus very quickly using this technique while others cannot at all, or at least find the technique rather difficult.


Tuesday, 11 June 2013

Project 05 - Research - seeing 3D from 2D

While mucking around with 3D I got looking into the illusion of 3d in a 2d image. using a cross-veiwing method to make a 2D image seem 3D. pretty much going cross

In researching this I came across Neil Nathanson - stereoscopic artist

here is some of his work




Using this methed I have created my own images for fridays presentation.


Saturday, 8 June 2013

Project 05 - Research

As mentioned earlier, I have looked at some basic intro animations, here are a few that are very well known.




Others include 20th century fox, universal studios etc.
here's another cool one from Pixar, from the movie Wall-E


Tuesday, 4 June 2013

Project 5 - bringing in narrative/ Getaway

I have always been interested in narrative, and with my animation I want there to be at least a vague sense of narrative.

To help with the narrative I have come up with a name so my so called animation 'brand'. Getaway animation, Getaway being the predominant word, this gives a sense of what might be happening with the small amount of animation that there is. hopefully it will allow me to have a little fun.

here's the logo.


Project 05 - My Character

Making this character, I in some ways looked at it as some kind of self portrait, basing the clothing and hair on myself, This character was a very rushing make, so in the end doesn't really look like me at all, except for maybe the shoes.

here are some posed shots after rigging and skinning.



 here's a still from the early stages of animation.


Here's a couple of amusing images of my character after he was rigged but before he was skinned.



Saturday, 1 June 2013

Project 05 - Imagination

This is the project I have been waiting for, Finally I can do some Animation.
After looking at digital communities and looking at the way people advertise themselves, I noticed lots of people on YouTube have their own little intro or logo especially people who make a lot of videos.
which got me thinking of the intros of TV shows and movies such as Pixar Animation, Dreamworks, Bad Robot, My thoughts is I could do something where I pick a work and loosely base an animation around that. I also want to work with steroscopic 3D as I have recently bought myself a 3D monitor and would like to work with that.

I am still pretty much an amateur with animation, so as well as a project this will be a big learning experience. I have sculpted figures but never have I properly clothed them, rigged them or animated them.
For basic aesthetic, i will set up the animation like a lighting studio. as 3 weeks is not long enough to create any other form of background aswell as an animted character. I think I'm going to be pushing it as it is.